Nokia: December 2007 Archives
This cell phone is the one of the best I ever see. It looks good, it
holds comfortable in hand, buttons are perfect, screen is great. It has
enough inner memory (20 Mb), but it may be extented by RS-DV-MMC, hot
swap. Java: MIDP 2.0,Stereo FM radio, MP3/AAC/MPEG4 player, 2
megapixels camera, EDGE (Class 10, 236.8 kbps), WAP 2.0, PhotoCall.
It is a realy good smart phone! That's not all, it has a Symbian OS ver. 8.1a, USB Interface, Bluetooth. It does not have IrDA, but it is not so critical. Only one thing disappoints me - the price is very high....
It is a realy good smart phone! That's not all, it has a Symbian OS ver. 8.1a, USB Interface, Bluetooth. It does not have IrDA, but it is not so critical. Only one thing disappoints me - the price is very high....
This cell phone has a great screen 176 X 208, Symbian OS, many games,
and only 4 Mb inner memory. It was developed for gamers only, so I
really do not know anybody, who use this phone as a cell phone.
I could not expect, how comfortable to make a phone call from it. It really comfortable for gaming, but not for making a voice calls. It is a smartphone, but it has absolutely irrealistic design. I do not like this phone, but you may find it very interesting. This is a real good phone that combines a phone/pda/handheld gaming system together to make one nice phone. The color may not be the best. But, the games and the symbian OS and the MMC card slot for extra memory makes up for that. Allowing you to have mp3 players, applications and all sorts of stuff. Turning your n-gage into a little computer of your own.
Some games for it are ps one quality; such as Rayman3, Pandemonium, and Ghost Recon. The phone is easy to use. The calls are clear but, the speaker phone can be touchy. The review about this being a dumb "TACO PHONE" was based off the N-GAGE not the N-GAGE QD. The only bad thing is you have to charge the phone every day.
I could not expect, how comfortable to make a phone call from it. It really comfortable for gaming, but not for making a voice calls. It is a smartphone, but it has absolutely irrealistic design. I do not like this phone, but you may find it very interesting. This is a real good phone that combines a phone/pda/handheld gaming system together to make one nice phone. The color may not be the best. But, the games and the symbian OS and the MMC card slot for extra memory makes up for that. Allowing you to have mp3 players, applications and all sorts of stuff. Turning your n-gage into a little computer of your own.
Some games for it are ps one quality; such as Rayman3, Pandemonium, and Ghost Recon. The phone is easy to use. The calls are clear but, the speaker phone can be touchy. The review about this being a dumb "TACO PHONE" was based off the N-GAGE not the N-GAGE QD. The only bad thing is you have to charge the phone every day.
Nokia 7600 is a typical example of such product. Being the market
leader, Nokia doesn't need to consider thouroughly each model's
commercial prospects. The company can afford producing phones that a
priori stand no chance of high profits. It is all about strategy: the
products like the latest hi-tech accessories series, and models like
7600 and 7700 are made to attract the hi-tech society, to consolidate
the company's status as a forward-looking manufacturer of perspective
products, who forms the tastes of today's customers.
Considering all this, Nokia 7600 ceases to be just a snappy thing, it becomes a hi-tech phone that realises all functions of the latest Series 40 platform edition. (It is not a Series 60 smartphone as was prognosed basing on the handset's positioning and preliminary specs.) Nokia 7600 looks quite uncommon, as can be easily seen from the photos. It is not minute, but not huge either: it measures and weighs about the same as Nokia 6600. The handset is supposed to be worn as a pendant, and it has a little hole for a neck band.
Although it seems a bit too big for a pendant, it looks more like a pocket-size device. Its body is made of a usual plastic which is not exactly bad but looks nothing grand either. Ergonomic tests show that the handset is the most handy when you hold it in your palm before yourself (a natural position for a videophone). Another natural grip is typical for holding a camera: the phone is held in both hands with the right forefinger on the shooting button and the thumbs on numeric keys. A large width and a square-like shape make this grip more handy than in the case of Siemens SX1.
But the traditional phone grip is inconvenient as the handset has to be placed diagonally. The model is supplied with a standard Nokia BL-5C Li-Ion battery. The construction of the battery cover is quite original. To open the battery compartment, you have to start with the plastic side cover which opens from the upper left corner. When you're through with it, the main cover can be removed. The battery is held in the socket by the friction force, although it is quite reliable. The SIM card slot is situated in the left wall; the card is inserted horizontally. To close the battery compartment back, the reverse order is used: you put the main cover in its place, then fix the side cover to the juts near the microphone and the info connector, and snap shut the jut on cover's edge. The construction has no backlash and emits no squeaks. Games allows to handle game Java midlets stored in the phone memory. You have to select this folder when installing various games (the phone supports no other game applications).
You can also load new programs here launching the WAP browser directly from this menu. My impressions from Nokia 7600 depend on whether I access it rationally or emotionally. In general, the handset looks good if we regard it as a work of designers' art, but it's not always handy to work with. 7600 is made in a youth, even teenager style. Twenty-something respondents, though approve of its original design, will hardly chose this phone for themselves. Rationally speaking, the estimate is negative: in this case, you always have to sacrifice something for the extravaganza, and ergonomic drawbacks are rather serious. For these reasons, a practical customer is very unlikely to spend money on 7600, although it is quite good, technically speaking. But in his eyes, the phone's extensive functionality and some unique features will hardly get the better of its design.
Considering all this, Nokia 7600 ceases to be just a snappy thing, it becomes a hi-tech phone that realises all functions of the latest Series 40 platform edition. (It is not a Series 60 smartphone as was prognosed basing on the handset's positioning and preliminary specs.) Nokia 7600 looks quite uncommon, as can be easily seen from the photos. It is not minute, but not huge either: it measures and weighs about the same as Nokia 6600. The handset is supposed to be worn as a pendant, and it has a little hole for a neck band.
Although it seems a bit too big for a pendant, it looks more like a pocket-size device. Its body is made of a usual plastic which is not exactly bad but looks nothing grand either. Ergonomic tests show that the handset is the most handy when you hold it in your palm before yourself (a natural position for a videophone). Another natural grip is typical for holding a camera: the phone is held in both hands with the right forefinger on the shooting button and the thumbs on numeric keys. A large width and a square-like shape make this grip more handy than in the case of Siemens SX1.
But the traditional phone grip is inconvenient as the handset has to be placed diagonally. The model is supplied with a standard Nokia BL-5C Li-Ion battery. The construction of the battery cover is quite original. To open the battery compartment, you have to start with the plastic side cover which opens from the upper left corner. When you're through with it, the main cover can be removed. The battery is held in the socket by the friction force, although it is quite reliable. The SIM card slot is situated in the left wall; the card is inserted horizontally. To close the battery compartment back, the reverse order is used: you put the main cover in its place, then fix the side cover to the juts near the microphone and the info connector, and snap shut the jut on cover's edge. The construction has no backlash and emits no squeaks. Games allows to handle game Java midlets stored in the phone memory. You have to select this folder when installing various games (the phone supports no other game applications).
You can also load new programs here launching the WAP browser directly from this menu. My impressions from Nokia 7600 depend on whether I access it rationally or emotionally. In general, the handset looks good if we regard it as a work of designers' art, but it's not always handy to work with. 7600 is made in a youth, even teenager style. Twenty-something respondents, though approve of its original design, will hardly chose this phone for themselves. Rationally speaking, the estimate is negative: in this case, you always have to sacrifice something for the extravaganza, and ergonomic drawbacks are rather serious. For these reasons, a practical customer is very unlikely to spend money on 7600, although it is quite good, technically speaking. But in his eyes, the phone's extensive functionality and some unique features will hardly get the better of its design.
Probably the most noticeable difference with the 7210 is the increased
length in comparison to the smaller 8000-series models. The 6510 and
8310 were probably the best-sized handsets in terms of overall
dimensions since it provided excellent grip and ergonomics - thanks to
its slightly thicker form.
With the same mentality in mind, a slightly longer design meant depth can be reduced while at the same time maintaining the same high levels of usability. As with most Nokia phones, they all share a very similar menu system and user interface. For the 7210, colour gives it the ability to display menus in a list of eight different colours, and a set of very colourful menu images have replaced those animating ones on older models. On top of possibly using the 7210 on nearly every major GSM network throughout the world, another new feature which can become quite practical when you run out of hands and had forgotten to bring your headset is the handsfree speakerphone. Performing somewhat better than the one on the 7650, a user can enable the speakerphone feature during a call by pressing the right soft key (labelled Loudsp.), and doing the same to revert back to normal handset mode (when Handset is displayed instead).
Overall, I found the 7210 to be quite solid on the outside - with the phone's 'core' (the actual phone itself without the covers on) providing for much of this rigidity. Both the front and back Xpress-on covers had the necessary tight fit as well. One of the worries for most people is probably the battery consumption on phones with colour displays. On heavy usage, the battery does get drained quite quickly because of this reason plus the required backlighting. For the first few days, I was only able to attain approximately 1-2 days of usage maximum - and would expect similar results on similar levels of usage even after the battery has been 'run-in'.
On average usage, I was able to gain approximately 3-4 days worth of standby and around 3-4 hours of talk time. If you are using the handsfree speakerphone feature, these times will decrease (refer to the 'Checklist' at the end of the review for specified times).
With the same mentality in mind, a slightly longer design meant depth can be reduced while at the same time maintaining the same high levels of usability. As with most Nokia phones, they all share a very similar menu system and user interface. For the 7210, colour gives it the ability to display menus in a list of eight different colours, and a set of very colourful menu images have replaced those animating ones on older models. On top of possibly using the 7210 on nearly every major GSM network throughout the world, another new feature which can become quite practical when you run out of hands and had forgotten to bring your headset is the handsfree speakerphone. Performing somewhat better than the one on the 7650, a user can enable the speakerphone feature during a call by pressing the right soft key (labelled Loudsp.), and doing the same to revert back to normal handset mode (when Handset is displayed instead).
Overall, I found the 7210 to be quite solid on the outside - with the phone's 'core' (the actual phone itself without the covers on) providing for much of this rigidity. Both the front and back Xpress-on covers had the necessary tight fit as well. One of the worries for most people is probably the battery consumption on phones with colour displays. On heavy usage, the battery does get drained quite quickly because of this reason plus the required backlighting. For the first few days, I was only able to attain approximately 1-2 days of usage maximum - and would expect similar results on similar levels of usage even after the battery has been 'run-in'.
On average usage, I was able to gain approximately 3-4 days worth of standby and around 3-4 hours of talk time. If you are using the handsfree speakerphone feature, these times will decrease (refer to the 'Checklist' at the end of the review for specified times).
Remember "Matrix"? This film was sponsored by Nokia, and they promoted
this model of cell phone. It was a really great for that time, but it
was expensive.
Nokia's 6820 might seem an odd choice for review here because it isn't
a fully-featured smartphone.
Although Nokia is promoting it aggressively in Europe as a business phone with RIM's Blackberry Connect email software (as the 6810), we typically look at phones that match or exceed PDA functionality, that run Palm, Microsoft or Symbian operating systems and are open to third party applications. Forget about multitasking, or running Opera or Salling Clicker on this device: it's limited to 64 kb Java applets.
The user interface is the current evolution of Nokia's NaviKey, which is used on hundreds of millions of handsets. Nokia's fold-out messaging phoneNo, the Nokia 6820 is here because of one characteristic, its keyboard. Nokia first debuted this ingenious design a year ago in the 6800 model, and it transforms the phone into something that's at the same time a little more useful and a little less capable than a PDA. The phone looks like a traditional candy bar handset, only the front flips up to reveal a full 51-key QWERTY layout with the phone rotated 90 degrees.
It promises to solve one of the dilemmas of a mobile device: they make for reasonably good devices for viewing material in some circumstances, but are lousy for entering text. Attempts to improve keyboards inevitably compromise the size. At one end of the market, Nokia's Communicator series has proved that a demand exists for mobile devices with full-sized keyboard that dominated the market in the first half of the 1990s, such as the Psion Series 3,5 and Revo, Sharp's Zaurus ZR and HP's Palmtop range. On the other hand, this is very much a niche market, and the Communicator remains more expensive and bulky than most users are prepared to carry. The 6820 is designed to encourage text entry but without the dweebish stigma of a posh smartphone.
The phone is less obtrusive than its predecessor, the 6800, which featured an FM radio but no Bluetooth or camera. (At 100g, the 6820 is 18 per cent lighter, and a centimeter shorter and narrower). As a consequence, the QWERTY keys are a little smaller too. However the addition of a joystick makes for a dramatic improv ement in usability. John C Dvorak recently wrote a scathing smartphone summary concentrating on the Nokia 6600 and concluding that the UI was designed by someone who liked pressing buttons far more than a normal person should. He has a point: for almost every practical purpose, the Nokia 6820 was easier to use than the Series 60 models we have tried, PalmOne's Treo, and Sony Ericsson's P800 and P900. To a large extent this is because functionality is limited: there are fewer things to do and fewer ways of doing them.
Like the Treo, the 6820's keys are small and unforgiving: more travel and a little spring would make typing much easier. Danger's Hiptop keyboard can also be concealed, uses less space, but feels considerably more comfortable. Like its rivals, the 6820 can only really be worked with your thumbs. However it was a relief to find a full keyboard, with two space bars, and the ampersand and dashes exactly where they should be. (Well, for a European user anyway.) So unlike the RIM (33 keys) and the Treo (35 keys) you don't need to memorize function key combinations. The 6820 adopts phone conventions for shifting between lower and upper case, which makes it familiar to regular texters, and it uses a lazy shift key which means that the modifier doesn't have to be held down along with the target key. An extra key brings up a list of characters that you won't find on the keyboard, such as the forward slash, square brackets and curly braces.
Perhaps the most telling impression of the 6820 is that we returned to Nokia's 6600 with some frustration. Although this is a very limited device compared to more fully featured smartphones, there's much than it accomplish as both phone and PDA with greater ease than its rivals. Nokia has succeeded in putting a full QWERTY keyboard in a tiny and unobtrusive device. Like Danger, it deserves to be rewarded for this innovation. I'd like to see this format allied to a Series 60 device, which would really unleash the power of the of the platform.
Although Nokia is promoting it aggressively in Europe as a business phone with RIM's Blackberry Connect email software (as the 6810), we typically look at phones that match or exceed PDA functionality, that run Palm, Microsoft or Symbian operating systems and are open to third party applications. Forget about multitasking, or running Opera or Salling Clicker on this device: it's limited to 64 kb Java applets.
The user interface is the current evolution of Nokia's NaviKey, which is used on hundreds of millions of handsets. Nokia's fold-out messaging phoneNo, the Nokia 6820 is here because of one characteristic, its keyboard. Nokia first debuted this ingenious design a year ago in the 6800 model, and it transforms the phone into something that's at the same time a little more useful and a little less capable than a PDA. The phone looks like a traditional candy bar handset, only the front flips up to reveal a full 51-key QWERTY layout with the phone rotated 90 degrees.
It promises to solve one of the dilemmas of a mobile device: they make for reasonably good devices for viewing material in some circumstances, but are lousy for entering text. Attempts to improve keyboards inevitably compromise the size. At one end of the market, Nokia's Communicator series has proved that a demand exists for mobile devices with full-sized keyboard that dominated the market in the first half of the 1990s, such as the Psion Series 3,5 and Revo, Sharp's Zaurus ZR and HP's Palmtop range. On the other hand, this is very much a niche market, and the Communicator remains more expensive and bulky than most users are prepared to carry. The 6820 is designed to encourage text entry but without the dweebish stigma of a posh smartphone.
The phone is less obtrusive than its predecessor, the 6800, which featured an FM radio but no Bluetooth or camera. (At 100g, the 6820 is 18 per cent lighter, and a centimeter shorter and narrower). As a consequence, the QWERTY keys are a little smaller too. However the addition of a joystick makes for a dramatic improv ement in usability. John C Dvorak recently wrote a scathing smartphone summary concentrating on the Nokia 6600 and concluding that the UI was designed by someone who liked pressing buttons far more than a normal person should. He has a point: for almost every practical purpose, the Nokia 6820 was easier to use than the Series 60 models we have tried, PalmOne's Treo, and Sony Ericsson's P800 and P900. To a large extent this is because functionality is limited: there are fewer things to do and fewer ways of doing them.
Like the Treo, the 6820's keys are small and unforgiving: more travel and a little spring would make typing much easier. Danger's Hiptop keyboard can also be concealed, uses less space, but feels considerably more comfortable. Like its rivals, the 6820 can only really be worked with your thumbs. However it was a relief to find a full keyboard, with two space bars, and the ampersand and dashes exactly where they should be. (Well, for a European user anyway.) So unlike the RIM (33 keys) and the Treo (35 keys) you don't need to memorize function key combinations. The 6820 adopts phone conventions for shifting between lower and upper case, which makes it familiar to regular texters, and it uses a lazy shift key which means that the modifier doesn't have to be held down along with the target key. An extra key brings up a list of characters that you won't find on the keyboard, such as the forward slash, square brackets and curly braces.
Perhaps the most telling impression of the 6820 is that we returned to Nokia's 6600 with some frustration. Although this is a very limited device compared to more fully featured smartphones, there's much than it accomplish as both phone and PDA with greater ease than its rivals. Nokia has succeeded in putting a full QWERTY keyboard in a tiny and unobtrusive device. Like Danger, it deserves to be rewarded for this innovation. I'd like to see this format allied to a Series 60 device, which would really unleash the power of the of the platform.
I'm sincerely grateful to those forum users that drew attention to the
diversity of Nokia 6630 and other phones and made us commit researches
in the field. I'll note that the acquaintance with Charlie happened
long ago and in quite a confusing manner.
The first delivered device didn't turn on at all and the received instructions told to run the last version of Phoenix, so it took some more time to receive it. The experience in revitalizing the dead one was not a successful one and the smartphone refused working. On the release of the 3 hardware version the device could have been turned on and worked acceptably.
The announced camera similar to the one used in Nokia 7610 was absent there. The first impression of the phone was gained, the cover letters were read and the device got on the shelf. That happens with the devices that are not of any interest and our phone seemed a version of already existing ones. And that's why I'd like to thank once again those who tried to reveal the differences in their posts. Nokia 6630 is a today leader of the company's product line. The design is comparatively unusual, thus on the bottom end we see small ovals resembling similar ones in younger models (Nokia 3650/3660).
That's curious that the device changes much with a red interchangeable panel and resembles Nokia 3660 much, I doubt this comparison is to its good. In any case the device is usually delivered in two calm colour solutions and in particular they are Aluminium Grey, Light Green. DualVoltage RS-MMC cards are used here to prolong battery life. And if the cards we are used to work with a voltage of 3W then cards in Nokia 6630 with 1.8W. A card of 64 MB is included into a delivery package and changing the card for some more capacious will be hard in the nearset future. Third party manufacturers do not produce DV RS-MMC cards and Nokia offers only 64 Mb ones. That's not enough for today and some improvements may be expected only in the first quarter of the next year, third party cards will appear in March or a bit later.
That's curious that we didn't manage to find even 64 Mb cards by Nokia in retail networks and evidently due to the absence of the phone they are not demanded much. Fortunately, we had a prototype of another manufacturer's phone at our disposal that was supplied with a 256 MB DV RS-MMC card. The phone can see the card and works well with it. We'll note the card used had some limitations and was not a commercial product. That's why the only conclusion may be done that the phone is capable of working with such cards and no any problems will appear in future, the main thing is that more capacious cards should appear. We see that in some tests Nokia 6630 has double or triple advantage. That is mostly thanks to a faster processor, here it has a 220 MHz operating speed (ARM 5).
For comparison, in Nokia 7610 operating speed of an ARM4T processor is only 123 MHz. Widening of system memory area plays it role here. disk D has 8758 KB against 1403 in Nokia 7610. The phone as no evident rivals for the moment. Just think yourself that is the fastest device with maximum capabilities. The absence of the second camera for vide calls is explained with two reasons. First, there are not so many 3G phones now and a camera even increases their price. Second, those who really want to use the possibility make most of the calls from their offices or homes and that's why a special acces sory (a camera with a holder) was represented. The absence of the second camera may not be considered a disadvantage, that is a niche function for the moment. In the middle of the next year a renewed Nokia 6630 will appear and it'll be equipped with the second camera and more memory. The price for Nokia 6630 will be about $650 when the sales start.
And in a month it'll get about $600-$610. The difference of about $100 will always be kept between the model and Nokia 6670, so we shouldn't expect Nokia 6630 to get cheap soon. The product is the leader and it'll have a long life cycle. The device will be comparable with Nokia 7650 in its life time. In general a real choice of smarthones for one's needs appeared in the market. If you need a touchscreen and similar functions you mat buy a more expensive Sony Ericsson P910. If data input and easier navigation are not principle and the device is used for viewing data, seldom editing, the data is loaded from a PC then Nokia 6630 is the best.
The first delivered device didn't turn on at all and the received instructions told to run the last version of Phoenix, so it took some more time to receive it. The experience in revitalizing the dead one was not a successful one and the smartphone refused working. On the release of the 3 hardware version the device could have been turned on and worked acceptably.
The announced camera similar to the one used in Nokia 7610 was absent there. The first impression of the phone was gained, the cover letters were read and the device got on the shelf. That happens with the devices that are not of any interest and our phone seemed a version of already existing ones. And that's why I'd like to thank once again those who tried to reveal the differences in their posts. Nokia 6630 is a today leader of the company's product line. The design is comparatively unusual, thus on the bottom end we see small ovals resembling similar ones in younger models (Nokia 3650/3660).
That's curious that the device changes much with a red interchangeable panel and resembles Nokia 3660 much, I doubt this comparison is to its good. In any case the device is usually delivered in two calm colour solutions and in particular they are Aluminium Grey, Light Green. DualVoltage RS-MMC cards are used here to prolong battery life. And if the cards we are used to work with a voltage of 3W then cards in Nokia 6630 with 1.8W. A card of 64 MB is included into a delivery package and changing the card for some more capacious will be hard in the nearset future. Third party manufacturers do not produce DV RS-MMC cards and Nokia offers only 64 Mb ones. That's not enough for today and some improvements may be expected only in the first quarter of the next year, third party cards will appear in March or a bit later.
That's curious that we didn't manage to find even 64 Mb cards by Nokia in retail networks and evidently due to the absence of the phone they are not demanded much. Fortunately, we had a prototype of another manufacturer's phone at our disposal that was supplied with a 256 MB DV RS-MMC card. The phone can see the card and works well with it. We'll note the card used had some limitations and was not a commercial product. That's why the only conclusion may be done that the phone is capable of working with such cards and no any problems will appear in future, the main thing is that more capacious cards should appear. We see that in some tests Nokia 6630 has double or triple advantage. That is mostly thanks to a faster processor, here it has a 220 MHz operating speed (ARM 5).
For comparison, in Nokia 7610 operating speed of an ARM4T processor is only 123 MHz. Widening of system memory area plays it role here. disk D has 8758 KB against 1403 in Nokia 7610. The phone as no evident rivals for the moment. Just think yourself that is the fastest device with maximum capabilities. The absence of the second camera for vide calls is explained with two reasons. First, there are not so many 3G phones now and a camera even increases their price. Second, those who really want to use the possibility make most of the calls from their offices or homes and that's why a special acces sory (a camera with a holder) was represented. The absence of the second camera may not be considered a disadvantage, that is a niche function for the moment. In the middle of the next year a renewed Nokia 6630 will appear and it'll be equipped with the second camera and more memory. The price for Nokia 6630 will be about $650 when the sales start.
And in a month it'll get about $600-$610. The difference of about $100 will always be kept between the model and Nokia 6670, so we shouldn't expect Nokia 6630 to get cheap soon. The product is the leader and it'll have a long life cycle. The device will be comparable with Nokia 7650 in its life time. In general a real choice of smarthones for one's needs appeared in the market. If you need a touchscreen and similar functions you mat buy a more expensive Sony Ericsson P910. If data input and easier navigation are not principle and the device is used for viewing data, seldom editing, the data is loaded from a PC then Nokia 6630 is the best.
I want to buy. This phone has only 2 bad things: low battery capacity
and it does not support the EDGE technology. It is has perfect
price/quality rate.
It has 176 X 208 TFT 65536-color screen, 24-channels poliphonic ringtones, and it may be used as an MP3-player. Supports WAP 2.0, GPRS Class 8, it has HTML browser and a E-mail client, IrDA, Bluetooth - all included. It also can use MMC cards as additional file storage. This smartphone has Symbian 7.0s operating system.
It has 176 X 208 TFT 65536-color screen, 24-channels poliphonic ringtones, and it may be used as an MP3-player. Supports WAP 2.0, GPRS Class 8, it has HTML browser and a E-mail client, IrDA, Bluetooth - all included. It also can use MMC cards as additional file storage. This smartphone has Symbian 7.0s operating system.
It is the one of the best cell phones of near past. It does not afraid
water, it made very tough.
It really like an offroad car, comfortable and powerfull. It has one of the best functionality and features for that time. Very cool cell phone.
It really like an offroad car, comfortable and powerfull. It has one of the best functionality and features for that time. Very cool cell phone.
Well, this ancient phone was very cool at 1998. But now it is a
history...
The best thing I activated on this phone was a NetMonitor. Cell tracking helped me a lot... It has IrDA, but it can be used only as connection for special software as LogoManager.
The best thing I activated on this phone was a NetMonitor. Cell tracking helped me a lot... It has IrDA, but it can be used only as connection for special software as LogoManager.
This phone is looking good, and it is good. I like its design.
This middle class device came to replace Nokia 6070. Such characteristics as EDGE and Push-to-Talk, VGA camera and IrDA as well as an integrated FM-tuner are worth mentioning.
Battery type Li-Ion 820 mAh (BL-5B),Color graphical display, up to 65000 colours(TFT), only 5 text lines, the resolution is 128x160 pixels. Dimensions: 105.4x44.3x18.6 mm. Total phone's memory forms 16 Mb, 4,3 Mb available to a user, so Java applications cannot use more than 4 Mb. It also supports GPRS (class 10), EDGE and WAP 2.0. It is a good mobile phone, and its price is average.
This middle class device came to replace Nokia 6070. Such characteristics as EDGE and Push-to-Talk, VGA camera and IrDA as well as an integrated FM-tuner are worth mentioning.
Battery type Li-Ion 820 mAh (BL-5B),Color graphical display, up to 65000 colours(TFT), only 5 text lines, the resolution is 128x160 pixels. Dimensions: 105.4x44.3x18.6 mm. Total phone's memory forms 16 Mb, 4,3 Mb available to a user, so Java applications cannot use more than 4 Mb. It also supports GPRS (class 10), EDGE and WAP 2.0. It is a good mobile phone, and its price is average.
I do not know, what is the defference between 6010 and 6011i except
some design elements? They have absolutely similar techmical
characteristics. I do not recommend to buy this cell phone.
It looks like a smart phone, but it is not. So, it does not supports
the EDGE, and it has an ugly polyphony - only 4 voices... So, 300 Kb
inner memory is too few to consider functionally Java support. But, it
supports GPRS, WAP 1.2.1.
Long time ago, at 2002, I wanted to by this phone. It supports WAP over
CSD, but does not support GPRS.
It has a IrDA, and it has the same menu as a 3310. No additional featues, but price is twice as 3310. I tested it, and returned to the shop - it realy disappointed me.
It has a IrDA, and it has the same menu as a 3310. No additional featues, but price is twice as 3310. I tested it, and returned to the shop - it realy disappointed me.
This phone is designed for all, who is always running. It does not
afraid to be dropped while running, it will work after falling down.
It is cheap, old, (designed at 2002) and ... useless for me. It has 4 voices polyphony, 3 games (Sky Diver, Triple Pop, Bounce) and FM radio. It supports GPRS, WAP 1.2.1, but does not support EDGE technology.
It is cheap, old, (designed at 2002) and ... useless for me. It has 4 voices polyphony, 3 games (Sky Diver, Triple Pop, Bounce) and FM radio. It supports GPRS, WAP 1.2.1, but does not support EDGE technology.
Wow, I love this smartphone. It is cheap enough, because this model was
designed at 2003, and it has enough features for modern smartphone.
It does not support EDGE technology, but it works very well. I watched movies on this phone, used ICQ and many other applications. Only one thing is disappointed me - ugly, very ugly design.
The 3650 is a tri-band GSM phone. As well as the normal phone microphone and speaker, it also has a built in speakerphone, and is supplied complete with a headset as well. One of the obvious features of this phone is its color screen. The color screen is a lot smaller than on a PDA, but with a resolution of 176x208 pixels, it displays more information on it than older model PDAs (that have only a 160x160 pixel screen). A sophisticated address book enables you to store contact details and multiple phone numbers, and even pictures of, a virtually unlimited number of different people. You can also add 'voice tags' to 25 of your contacts, and then when you want to make a phone call, you simply say the person's name and the phone will recognize you and dial the number. Very helpful if you're driving in the car.
A distinctive feature of this phone is its rotary dial pad. It is very easy to quickly adjust to the different layout of the keys, and each key seems to be larger in size than on many other modern cell phones, making them easier to dial. The phone itself is also somewhat larger than many modern phones - 5.1" x 2.2" x 1.0". The phone also has space for an additional MMC type memory card. It comes supplied with a 16MB memory card, and you'll quickly find yourself needing to use this memory to store additional programs, additional data, and saved pictures. The phone has a Lithium Ion battery, which - in theory - is capable of 200 hours standby time or 4 hours of talk time, but in real it has less time of talk.
This assumes that the phone is enjoying a perfect strong signal all the time - the weaker the signal, the more power the phone uses due to increasing the strength of the signal it transmits to the cell. Now for one of the very powerful features of the phone. In addition to an IR port, it also has built in Bluetooth wireless networking capability.
It does not support EDGE technology, but it works very well. I watched movies on this phone, used ICQ and many other applications. Only one thing is disappointed me - ugly, very ugly design.
The 3650 is a tri-band GSM phone. As well as the normal phone microphone and speaker, it also has a built in speakerphone, and is supplied complete with a headset as well. One of the obvious features of this phone is its color screen. The color screen is a lot smaller than on a PDA, but with a resolution of 176x208 pixels, it displays more information on it than older model PDAs (that have only a 160x160 pixel screen). A sophisticated address book enables you to store contact details and multiple phone numbers, and even pictures of, a virtually unlimited number of different people. You can also add 'voice tags' to 25 of your contacts, and then when you want to make a phone call, you simply say the person's name and the phone will recognize you and dial the number. Very helpful if you're driving in the car.
A distinctive feature of this phone is its rotary dial pad. It is very easy to quickly adjust to the different layout of the keys, and each key seems to be larger in size than on many other modern cell phones, making them easier to dial. The phone itself is also somewhat larger than many modern phones - 5.1" x 2.2" x 1.0". The phone also has space for an additional MMC type memory card. It comes supplied with a 16MB memory card, and you'll quickly find yourself needing to use this memory to store additional programs, additional data, and saved pictures. The phone has a Lithium Ion battery, which - in theory - is capable of 200 hours standby time or 4 hours of talk time, but in real it has less time of talk.
This assumes that the phone is enjoying a perfect strong signal all the time - the weaker the signal, the more power the phone uses due to increasing the strength of the signal it transmits to the cell. Now for one of the very powerful features of the phone. In addition to an IR port, it also has built in Bluetooth wireless networking capability.
This cell phone is expensive, usefull and really good. It has a large
screen, which can be used like a display of pocketbook.
It has enough memory for play a games, run software, store photos and movies made by built-in camera. It has a 48-voice polyphony, MP3 player. It also supports EDGE (multislot class 5, up to 118,4kbps), WAP 2.0 (xHTML over TCP/IP), GPRS.
It has 6 Mb inner memory, and it can use RS-MMC cards. Other features are: CLDC 1.1, MIDP 2.0, Nokia UI API, Wireless Messaging API (JSR-120),Mobile Media API (JSR-135),Bluetooth API (JSR-82 No OBEX),Mobile 3D Graphics API (JSR-184). The handset is a standard 2.5G phone with Tri-band coverage at 900, 1800 and 1900 frequencies.
It supports GPRS, but there's no 3G shenanigans going on here. As such it makes sense that there's only a single camera on the back. This has a resolution of 1.2Megapixel count rather than the now more common 1.3 Megapixel. All this means is that maximum resolution pictures are 1,280 x 960 rather than 1,280 x 1,024. The former is actually a standard 4:3 resolution, though I'm not sure why Nokia has gone for one and not the other. Indeed Nokia itself seems a bit confused, as on its site we found a picture of the 3230 showing a 1.3 Megapixel label, which is clearly isn't.
It has enough memory for play a games, run software, store photos and movies made by built-in camera. It has a 48-voice polyphony, MP3 player. It also supports EDGE (multislot class 5, up to 118,4kbps), WAP 2.0 (xHTML over TCP/IP), GPRS.
It has 6 Mb inner memory, and it can use RS-MMC cards. Other features are: CLDC 1.1, MIDP 2.0, Nokia UI API, Wireless Messaging API (JSR-120),Mobile Media API (JSR-135),Bluetooth API (JSR-82 No OBEX),Mobile 3D Graphics API (JSR-184). The handset is a standard 2.5G phone with Tri-band coverage at 900, 1800 and 1900 frequencies.
It supports GPRS, but there's no 3G shenanigans going on here. As such it makes sense that there's only a single camera on the back. This has a resolution of 1.2Megapixel count rather than the now more common 1.3 Megapixel. All this means is that maximum resolution pictures are 1,280 x 960 rather than 1,280 x 1,024. The former is actually a standard 4:3 resolution, though I'm not sure why Nokia has gone for one and not the other. Indeed Nokia itself seems a bit confused, as on its site we found a picture of the 3230 showing a 1.3 Megapixel label, which is clearly isn't.
This is the one of the cheapest model of Nokia with a color display.
The price of this phone is near 70 USD, so it has no outstanding
features for this price. 4-voice polyphony, low resolution screen, low
memory. But it allow you to make a phone call and send SMS. But, "more
than a cell phone" - that is not for this model.
This model was designed in 2003. It supports GSM 900/1800, and has
weight less than 100 g. Cheap, but works well. It has ugly design
(IMHO).
It is a very basic phone. The display is black and white with very low
resolution, and there are few features. A radio is included, but it is
mono only. One of the biggest problems with the 2300 is the weird
keypad design that uses joined-up and overlapping keys. Not easy to
use, not very reliable, and not recommended!
This model is a 1100-class.
Cheap, high-quality and featureless. It has only 2 games (Snake II, Space Impact+), low screen resolution (96 x 65 pixels, 4 rows only) and supports WAP 1.1 and doesn't support EDGE technology.
It has no poliphonic ringtones. Also available: SMS and picture messaging support, with the ability to set up distribution lists Built-in picture composer (for picture messages and screen savers) Internal phone book memory White backlighting for display and keypad area Soft, translucent Xpress-on cover design Animated and static screen saver feature Rhythmic backlight and vibrate for ringing and message tones Automatic keyguard feature Sized a tad smaller than the 3300-series models, the 2100 is definitely more friendly to your jeans or shirt pockets that it calls home when you're out and about.
Although it has a more rectangular footprint, Nokia never fails to include rounded-off edges for any physical objects that you can see or touch. The use of the new BLD-3 type battery (being used similarly on the current 6610 and 7210 models) could be one of the reasons why the 2100 can be smaller and lighter. The 2100 retains a similar look and feel of other black-and-white-screened Nokia handsets, but you may realise a slight difference in the type and size of the typeface used on the screen (in other words, the font for the text display).
On most Nokia models, you could only fit up to nine numbers on a single line before the digits start appearing on the row above. For the 2100, ten digits fit comfortably on a single line - and not sacrificing readability either. On average use, I was able to obtain approximately 2-3 hours worth of talk time, and 2-3 days standby. Comparatively speaking, the 2100 is not the best performer when it comes to energy conservation.
Cheap, high-quality and featureless. It has only 2 games (Snake II, Space Impact+), low screen resolution (96 x 65 pixels, 4 rows only) and supports WAP 1.1 and doesn't support EDGE technology.
It has no poliphonic ringtones. Also available: SMS and picture messaging support, with the ability to set up distribution lists Built-in picture composer (for picture messages and screen savers) Internal phone book memory White backlighting for display and keypad area Soft, translucent Xpress-on cover design Animated and static screen saver feature Rhythmic backlight and vibrate for ringing and message tones Automatic keyguard feature Sized a tad smaller than the 3300-series models, the 2100 is definitely more friendly to your jeans or shirt pockets that it calls home when you're out and about.
Although it has a more rectangular footprint, Nokia never fails to include rounded-off edges for any physical objects that you can see or touch. The use of the new BLD-3 type battery (being used similarly on the current 6610 and 7210 models) could be one of the reasons why the 2100 can be smaller and lighter. The 2100 retains a similar look and feel of other black-and-white-screened Nokia handsets, but you may realise a slight difference in the type and size of the typeface used on the screen (in other words, the font for the text display).
On most Nokia models, you could only fit up to nine numbers on a single line before the digits start appearing on the row above. For the 2100, ten digits fit comfortably on a single line - and not sacrificing readability either. On average use, I was able to obtain approximately 2-3 hours worth of talk time, and 2-3 days standby. Comparatively speaking, the 2100 is not the best performer when it comes to energy conservation.
This model was designed in 2005. It supports GSM 900/1800, and has
weight less than 100 g.
Cheap, but works well. Nokia handsets are renowned for their ease of use. The Nokia 1600 phone continues this tradition with a new, highly intuitive user interface that makes full use of graphical icons and large font sizes all displayed on a 65,536 colour display. With the new menu structure, basic features, such as managing calls and contacts, are made easier to access.
Other new features include a Speaking Clock with Alarm, which announces the time in the user's local language, as well as large fonts to allow greater readability. In addition to polyphonic ring tones with MP3-grade sounds, the Nokia 1600 also features a number of cost management features, such as Nokia Prepaid Tracker, which automatically notifies prepaid users of their account balance after each call or message. The Nokia 1600 also features a "Demo Mode," an on-screen visual guide of primary phone functions for first-time cell phone users.
The demo guide also allows consumers to play the pre-installed games or hear the Speaking Clock without a SIM card inserted into the phone. Weighing 85 grams, the Nokia 1600 has a talk time of up to 5, 5 hours and a standby time of up to 450 hours. Nokia 1600 phones have excellent voice quality and coverage based on state-of-the-art radio software with AMR and SAIC.
The AMR (Adaptive Multi Rate) technology enables operators to add voice capacity within their networks smoothly and cost-efficiently. SAIC (Single Antenna Interference Cancellation) is a network independent capacity enhancing feature in the handset, improving network capacity and call quality.
Cheap, but works well. Nokia handsets are renowned for their ease of use. The Nokia 1600 phone continues this tradition with a new, highly intuitive user interface that makes full use of graphical icons and large font sizes all displayed on a 65,536 colour display. With the new menu structure, basic features, such as managing calls and contacts, are made easier to access.
Other new features include a Speaking Clock with Alarm, which announces the time in the user's local language, as well as large fonts to allow greater readability. In addition to polyphonic ring tones with MP3-grade sounds, the Nokia 1600 also features a number of cost management features, such as Nokia Prepaid Tracker, which automatically notifies prepaid users of their account balance after each call or message. The Nokia 1600 also features a "Demo Mode," an on-screen visual guide of primary phone functions for first-time cell phone users.
The demo guide also allows consumers to play the pre-installed games or hear the Speaking Clock without a SIM card inserted into the phone. Weighing 85 grams, the Nokia 1600 has a talk time of up to 5, 5 hours and a standby time of up to 450 hours. Nokia 1600 phones have excellent voice quality and coverage based on state-of-the-art radio software with AMR and SAIC.
The AMR (Adaptive Multi Rate) technology enables operators to add voice capacity within their networks smoothly and cost-efficiently. SAIC (Single Antenna Interference Cancellation) is a network independent capacity enhancing feature in the handset, improving network capacity and call quality.
This cell phone is a new model (2006).
It's cheap, but looks very cool. So, it price is less than 90 USD, so it functionality is very low.
It has monochrome screen (8 colors of grayscale), 96 x 68 pixels. 24-voices polyphony, 3 games - Snake Xenzia, Dice Games, Pocket Carrom, and 4 Mb inner memory.
It does not support neither EDGE, nor GPRS technology. But, it has a perfect design and may be found in Red, Blue, or Black edition.
It's cheap, but looks very cool. So, it price is less than 90 USD, so it functionality is very low.
It has monochrome screen (8 colors of grayscale), 96 x 68 pixels. 24-voices polyphony, 3 games - Snake Xenzia, Dice Games, Pocket Carrom, and 4 Mb inner memory.
It does not support neither EDGE, nor GPRS technology. But, it has a perfect design and may be found in Red, Blue, or Black edition.
This model is not so expensive, but it has many interesting features.
It can use MP3 files as ringtones, supports 20-channel polyphonic
melodies, has monochrome screen with 96 x 68 resolution, and has 3
games - Snake Xenzia, Dice Games, Pocket Carrom.
I have no idea, what is the difference between Nokia 1100 and Nokia
1101. Does anybody answer?
It has only 2 games (Snake II, Space Impact+), low screen resolution (96 x 65 pixels, 4 rows only) and supports WAP 1.1 and doesn't support EDGE technology. It has no poliphonic ringtones - that's absolutely the same features as has Nokia 1100.
It has only 2 games (Snake II, Space Impact+), low screen resolution (96 x 65 pixels, 4 rows only) and supports WAP 1.1 and doesn't support EDGE technology. It has no poliphonic ringtones - that's absolutely the same features as has Nokia 1100.
Very cheap model. It is a good phone, but it's has no interesting
features. Old model (2003). It has only 2 games (Snake II, Space
Impact+), low screen resolution (96 x 65 pixels, 4 rows only) and
supports WAP 1.1 and doesn't support EDGE technology. It has no
poliphonic ringtones.

